


Minos and grublings in explorable areas move around the area and do a number of animations, similar to Pokémon in the wild area in Pokémon SwSh to make them seem alive, if a mino/grubling spots your minos, they will either cut chase towards you or run away from you based on your lead mino’s level though some minos will charge after you no matter what or run away from you no matter what. Legendary guardian battles function more like puzzles where you have to complete a certain objective of the battle to restore the guardian.īoosts return from Minomonsters 1 however they are revamped to act as buffs your grubling character can bless onto your minos that are earned from gathering guardian stones and calming down ancient minos. Some foes could be pretty challenging requiring some strategy if they could inflict debuffs or status effects Some Grublings and minos tend to have tricks up their sleeves like how grublings would have things such as Fire spread out or twisters coming after you in Minomonsters 1 based on their element Status effects including Bruned, Poisoned, paralyzed, stunned EtcĪrena battles are 3 on 3 mino battles that have a time limit, while only bolts can spawn, all mino levels will be set to 65. Combat is sorta like the one from the first Minomonsters however more depth is added to it
